Could some minor adjustments be considered? Of course. Overall, I have almost no complaints whatsoever regarding the balance of BOII. If the maps in BOII had more breathing room and were a little more linear, the SMGs wouldn’t feel nearly as powerful. With most of the SMGs taking 4-6 shots to drop someone beyond 15m, I’d argue that while SMGs are typically going to win against most other weapons in CQ gunfights, they are at a disadvantage in almost all other situations. But that’s only true on small maps or in the hands of players with the knowledge and skill to navigate a map to avoid long lines of sight. There are a lot of arguments going around about how the SMGs in BOII are the dominant weapons, and to a certain extent, I agree. Just imagine the DSR-50 with a Target Finder, that was what MMpro did. The Target Finder restricts your field of view and has a cluttered reticle system, MMpro gave you the entire screen and your choice of optical attachments on all guns, including snipers. Yeah, there’s the Target Finder, but MW3 had Marksmen Pro, which was way more effective and useful. Overall, BOII feels like all the BS noob-centric aids have been either removed or made totally useless (sensor grenades).
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Granted, removing something that should never have been in the game in the first place isn’t a reason to get excited, but it’s about damn time and I’m glad Treyarch finally found the courage to use their own common sense. So I was hesitant to accept that BOII was going to be the saving grace of the COD franchise with David Vonderhaar’s claims of “getting back to the basics” with BOII’s MP design. I still remember watching Robert Bowling get up on a stage at Call of Duty XP in front of hundreds of players and press and say “fuck last stand” and then getting the word that *Final Stand* was in MW3. POSITIVES 01 NO FINAL STAND, FINALLY!!!!!! Should patches be released that address major issues or modify the game in any substantive way, I will cover those changes in future articles.
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While this article is limited to Black Ops II’s short existence, I feel an obligation to do my best to give you an objective analysis of the MP experience as it stands today. That review attempted to cover in-depth MW3’s many issues and shortcomings and it received a warm reaction from you, the MP1st community. At the tail end of Modern Warfare 3’s life cycle I wrote the end-all-be-all review of the game – more of a look back at what could have been than a buyer’s guide.